About
I’m Sam, a Computer Generated Imagery artist with a Bachelor of Science degree in Computer Generated Imagery and Visual Effects and over two-year professional industry experience as a CGI Artist and Freelance Architectural Visualiser.
I am proficient in multiple industry standard software, such as 3DS Max, Maya, Blender, the Substance Suite and the Adobe Creative Suite. I am also an experienced professional photographer, providing a framework of compositional skills and knowledge cultivating itself into my 3D work.
Above all else I possess an immense passion for what I do, originating in my childhood through a love for video games and movies and refined through university through studying 3D environment and asset creation and architectural visualisation. This love for Computer Generated Imagery and Visual Effects drives me to continuously work to improve my skillset and keep up-to-date regarding the best and latest industry standard technologies and techniques. I am currently and open to and actively seeking out any and all work regarding 3D art, CGI and VFX.
Software Proficiencies
About Past Renders
This website acts as my personal portfolio and art blog, serving as a medium for me to express my skills, knowledge, and passion for CGI, VFX, animation and 3D artwork. From early university experiments with lighting and architectural visualisation to more recent developments in character rigging and procedural environment art, within these digital pages, you'll find a collection of my “Past Renders” - a visual journey through my evolution as an artist.
All logos and graphic designs for "Past Renders" were designed and created by myself.